Peter Parker: M.J., I would love to. But I'm working with Dr. Octavius in the genetics lab on a DNA project. I had to download a sample of my own DNA into the permanent Alchemax genetic files. I'm still waiting for some test results.
Mary Jane Watson: Permanent files, huh? Great, so 100 years from now we can clone you.
Peter Parker: Yeah, I don't think so.
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Spider-Man: Edge of Time (PlayStation 3)
How do I unlock the Anti-Venom (Normal) and Mary Jane action figures in the bonus gallery?
Unlocking items in the bonus gallery.
Accepted Answer
The Anti-Venom Action Figure is in the chapter "Fighting the Future" with Spider-Man 2099. It is located on a computer behind a forcefield in the SECOND room to have an orange distortion covering the floor. The forcefield generator is on the ground floor in this room behind a liftable door. The distortion is removed via a timed switch in the control room, which you access via a duct.
The Mary Jane Action Figure is in the chapter "MJ On The Run" also with Spider-Man 2099. It is located on a computer on the fourth level of the archives room. When MJ winds up on a 3rd floor hallway, two tentacles block you from getting to her, and the only way to get to the tentacles is to lower the forcefield on the 2nd floor. The computer is on that side of the archives room.
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Other Answers
Some unlock as you battle through the game, make sure u kill every enemy and collect orbs, and others are probablyearned beating the challenges as you progress through the game...
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Mary jane should have unlocked as you saved her from the falling elevator, thats where Mine unlocked, and same with anti-venom, it unlocks as you 1rst meet him.....
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More Questions from This Game
advertisement Begin by destroying all of the guards in the room. This will give you the key to the locked door in front of you, so head on in. Anti-Venom will give you an explosive greeting and leave, so follow by web zipping over the electrical
debris on the ground. The door ahead is locked, so enter the room on the right. Follow the path or orbs to a computer console. Interact with it and you’ll open the locked door. Of course, the switch is timed, so high-tail it down the hallway, back to the main corridor and through the door. This next room houses a bunch of lasers in the center of the room. You can follow the orb path by crawling on the ceiling and web-zipping around
it, or you can use your Hyper-Sense ability to run right through the lasers. At the end of the room is a door that you can interact with to force open. After a quick cut-scene with Anti-Venom, you’ll be tasked with securing three nuclear regulators. Oh, and you have a raging fire racing behind you, so uh, hop to it. Web swing down the corridor and use your Hyper Sense to evade the lasers in your way. When you reach the nuclear regulator, interact with it and you’ll only
have two more to go. Use a combination of web-zipping and web swinging to maneuver through the hallways and to the room with the second generator. Once you’re inside that room, look to the right and you’ll see Golden Spider #1 sitting above a grated iron door. Then, secure this regulator and make your way to the last one.
Chapter 5 Golden Spider Locations
Chapter 5 Video Walkthrough (Without Golden Spider Locations)
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When you reach the last generator and secure it, Spider-Man 2099 will be safe. Next, open the door with the big X on it with your inhuman strength. Inside is Golden Spider #2. There’s nothing left in this room, so head back out.
Next, punch through the door next to the computer console and you’ll have a new path to follow. You’ll then find yourself in a familiar room. Before interacting with the console in front of you, turn to the right and walk through blue door. Destroy the mainframe here, which will destroy the force fields on this floor. Make your way to the lower floor in the main room and you’ll find Golden Spider #3 sitting by its lonesome on the end of the room opposite the debris.
Activate the console you bypassed earlier and follow the orb path to the newly opened door. You’re on a timer here, so chip chop chip. In the next room, take out the baddies and open the door ahead. You’ll enter another room with more guards and mutants, so prepare to mash those buttons. You’ll receive a key for neutralizing the right enemy, but you’ll snag Golden Spider #4 for simply killing everyone, so be sure to go big.
Head through the locked door and rest up while the cut-scene plays---you have a small boss fight coming up.
Anti-Venom
The scene looks a little familiar, right? Use your combos, strong attacks, and most importantly, your Hyper-Sense to deal damage to this beast. Don’t get too greedy with your attacks. Rack up a nice 4 or 5 hit combo and then back off. When Anti-Venom charges you, use your Hyper-Sense to cause him to trip and fall. Repeat this method until you’re prompted to shoot web at him. You’ll then throw him into a vent and follow him in.
Make your way towards the center of the room and you’ll find that Anti-Venom has the upper hand. Fight him until the game places you in an interactive cut-scene. Follow the quick-time-events to complete the level. Looks like Parker’s in trouble. O’Hara, you’re up.